Strengthening brand loyalty with games
Gamification only transfers the incentive systems from games to other sectors. But can games themselves also be used as a marketing measure? "Of course," says Insa Hollenberg, Head of Strategy at Headraft. The Hamburg-based company discovered a market niche for itself in 2016, and there is still little competition. "We develop games for brands, often in the context of comprehensive campaigns," explains Hollenberg. "The benefits differ from traditional campaigning. Games are characterized by the fact that they achieve a particularly high dwell time. For example, you would have to produce a lot of film content and push it through advertising to get people to engage with a brand for 15 minutes. Gaming can do this better and really gets users to interact."
Hollenberg uses an example to explain what this looks like in concrete terms. For a new cell phone with a good camera, Headraft developed an app game in which users had to help a small robot save the world. Within three months, the app had been downloaded 50,000 times - a complete success, says Hollenberg.
Creating game content on behalf of brands
In other projects, Headraft creates its own content for the online platform Roblox, a virtual world full of landscapes, puzzles and mini-games that are designed and played by the very young community itself. For example, Headraft implemented a project for the Austrian radio station Kronehit. "In the game, users had to steal a crown from each other. There were also events, and the station's presenters had their own avatars that players could chat with," says Hollenberg.
Business is going well at Headraft, although not all marketing experts think of games when planning campaigns. "We work a lot with agencies, and there are a lot of them in Hamburg," says Hollenberg. "Agencies are increasingly aware that games work well, but they often can't or don't want to implement them in-house".